![]() Sure they added some new things like Ancestors (pretty much like gods), the Chinese zodiac signs, new ways of dealing with farming, and multiplayer options for the first time as well as the obligatory improvements to interface. ![]() ![]() I thought that this would maybe inspire some more creativity and surprising new gameplay, but it didn't. Now Impressions has brought its next city building game, Emperor: Rise of the Middle Kingdom, to stores moving the series away from the Mediterranean and into ancient China. This time, they added more personal interaction with the gods and improved some more gameplay mechanics and was a terrific game, but it was generally still the same game as the first two. ![]() So when I played Pharaoh, I wasn't bothered that it was a lot like Caesar III, cause it was really good, it improved some things, and I love Egyptian history. When it comes down to it, WarCraft III isn't that much different than any other RTS out there (except in quality control anyway), but I still enjoy playing it as much as Starcraft, Age of Empires, Red Alert 2, or any of the other good base building real-time strategy games. ![]() I'm one of those people that don't mind seeing similar things a whole lot and even playing similar things a bit. ![]()
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